Decursive: An add-on that allows the user to remove curses from a friendly target. Right? Wrong! … kind of. The most wonderful thing about Decursive is that you don’t have to be either a Shaman, a Mage, or a Druid to make use of it. Aside from removing curses, you can also use it to cleanse magic effects and charms, abolish diseases, and put the snafu on poisons. Highly effective in both PvE and PvP play, Decursive allows for quick and efficient removal of the curable ailments that plague our fellow comrades in battle. This add-on can be downloaded here: Decursive.
***This post was last updated on June 11, 2011 to reflect the new menu configurations, as well as the options and features within in them.***
Micro Unit Frames
When you first log on after downloading Decursive, you will notice a little, colored box on your screen that was not there before. This is what is called the Micro Unit Frame (or MUF for short) and represents a player — in this case, yourself. As you join a group or a raid, more boxes will appear in accordance to each player in the group. You will also notice that the borders of the boxes are not the same color as the center, nor do all of the borders match. This is because the border color corresponds with the respective class of the player that the MUF is representing; Hunters will be a light green, Shaman are a dark blue, Warriors are a light brown, etc..
The center color of the boxes can mean a multitude of things, and typically it lets you know whether or not the target is within range of you. The dark green centers tell you that the target is within curing range and the purple centers tell you that they are too far away. It can also change color for other abilities that are affecting a player, such as Stealth, as shown below. You can see that two of the boxes have a lighter green center than the others and this is what Decursive calls a “cloaked” effect. When I mouse over Jay’s MUF, the tooltip also tells me this.
The main thing, however, that people worry about most with the center color are the afflictions on the target that they have the ability to cure. By default, the first two afflictions in your Decursive will show up as bright red and bright blue, followed by a third, fourth, etc. color for subsequent afflictions.
In the example below, my priest is doing a 5 man heroic and three targets are afflicted by a magic debuff. Thus the centers are showing up as bright red, letting me know that this needs to be taken care of. The numbers you see let me know how much time is remaining on the affliction for each player (or how much time has elapsed since they have been afflicted — we will discuss these options later).
Micro-Unit Frame Settings
Since we have these basics established, let’s take a look at some of the settings and options you have to make this work a little more to your liking. We’ll start with the MUFs and go from there! When you open up your menu for Decursive, go down to the middle where it says “Micro Unit Frame Settings” and click on it. There are quite a few different things you can do in this menu alone, and this first tab labeled “Display Options” allows you to change some of the more basic settings of the MUFs, such as size and transparency.
The first check box, “Reverse MUFs Display“, will make your unit frames grow from the bottom to the top instead of the default of top to bottom. “Align MUF window to the right” will make your MUFs fill in from right to left, as opposed to left to right, and the anchor will then become the top right (or bottom right, if chose to have the frames fill in from the bottom). The last check box on this line, “Vertical Display“, is the latest and greatest addition to the Decursive add-on, allowing you to align your MUFs vertically rather than horizontally. Do not confuse this with “Reverse MUFs Display”! By default, as your raid begins to populate with players, your MUFs will fill in and line up horizontally, either from left to right or right to left. What this option allows you to do is have them line up on top of each other going from top to bottom or bottom to top.
To better explain this, take a look at the two images below:
The image above shows you what your MUFs will look like in the Horizontal setting. By clicking on the “Vertical Display” check box, you will get something that looks like the below image. Keep in mind that my settings are exactly identical for these tests, with a maximum of ten MUFs per row. You may change these settings to your liking.
Going down to the next line, the first check box, “Show the class color…“, dictates whether or not the borders will show the class color of the player around the centers of the boxes. If left unchecked, the border itself just goes away, so its mostly a personal preference for aesthetic’s sake. However, I find that this helps me to identify a player more easily. The second check box, “Show Chronometers“, is what will make the numbers pop up on the MUFs as you saw earlier. By default, the numbers that pop up will show how much time has passed since that player was initially afflicted with something, so they will increase over time. The third check box on this line, “Time Left“, is affiliated with the chronometers. When checked off, the numbers that pop up on the MUFs will no longer tell you how much time has elapsed, but rather how much time is left on the affliction, so they will decrease over time and count down to 0. This can be extremely useful if there is a debuff that does a lot of damage when it’s timer runs out, so having this marked can help to let you know who takes priority over someone else when cleansing.
Dropping down the the third tier of options in this menu, “Show Stealth Status“, will change the center color from dark green to light green when players are stealthed. The second check box, “Show tooltips on affli…“, – if marked — will show you a tooltip about the player when you mouse over their MUF, such as their name, status, and what type of affliction they have on them (magic, poison, etc.). The last check box here, “Show Help“, –again, if marked — will bring up a tooltip in the lower right hand corner of your screen to tell you which mouse click will cure what type of debuff on the target.
Going down another line, the first slider bar, labeled “Max Units Shown“, dictates how many MUFs will actually show up on your screen (I like to have mine at about 30 or 35 to include any pets in the raid). The slider bar to the right of this, “Number of Units per line“, controls how many MUFs will appear on each line/row before it moves to second and third ones. The last slider bar here, called “Scale of the micro-unit-frames“, controls how big or how small the overall appearance of the MUFs will be.
The very last tier of options has a slider bar and a check box. The slider bar, titled “Transparency“, controls how visible the MUFs are. If you want the colors to be more opaque and overall more noticeable, make sure its at a lower percentage of transparency, and for a less noticeable look, go higher. The last thing in this tab is the “Test Layout” check box that allows you to test these settings as if you were in a group to see if anything needs to be changed or tweaked. Checking off this box will do one of two things; it will make the “Unit number” slider bar on the very bottom become active, and it will also fill up your MUFs with fake players that are all greyed out. The slider bar will directly effect how many grey boxes appear when you test the layout, and be sure to give it a few seconds to kick in. See how you like it, and change your settings accordingly to make it look how you would like it to.
You may be wondering at this point how to actually MOVE these darn things! They are in your way, they’re not in the right spot … ugh! Well, if you hover over your anchor box (which will be yourself), a little blue box appears. If you have the MUFs set up to grow upwards from the bottom, this little blue box will move to the side a little bit, so don’t freak out! It’s still there! A new tooltip will pop up upon mousing over this, as shown above, and it gives you some basic instructions on how to access different things within Decursive. The top option is the key/mouse click command in order to move the MUFs anywhere on your screen and get them out of your way, and the one right below that will bring up the Decursive menus we are discussing in this post that are otherwise accessed via the Interface –> Add-Ons menu. The last three options on this tooltip will be discussed later. For now, let’s move on to the next tab.
Advanced Display Options
The two options here deal with the spacing between boxes, and the transparency of the borders and centers of them. If the check boxes are checked off, you will only have to deal with the first slider bar, as the second one will automatically be greyed out since one will be tied to the other.
The first one, “Tie Center and Border…“, when left unmarked, will allow you to make the border colors and center box colors as transparent or opaque as you want them to be, apart from each other. If you want them both to be of the same transparency, leave the check box marked and adjust the slider bar accordingly.
The second one, “Tie Horizontal and Vert…“, adjusts the spacing between the tops and bottoms of the boxes. When this box is checked, the spacing will be equal on all sides creating a very even, symmetrical look. If left unmarked, you will be free to make the gap between the tops and bottoms of the boxes different from that of the sides.
Basically, you have drop-down menus for key/mouse click commands, with priority numbers above them. Starting at the top and working our way down from left to right, this is going in order of afflictions and which key/mouse command you will need to click in order to remove a debuff. We will take a look at which affliction comes first, second and third and how to change this order shortly, but for example’s sake at the moment, let’s say I am on my Shaman and Decursive has “Magic” as my first curable affliction, and “Curse” as my second. This menu is saying that the first drop-down menu is what mouse button I will need to click in order to cure my first affliction (Magic), and the second drop-down menu is what I will need to click in order to cure my second (Curse).
If I change the first drop-down menu from Left-Click to Right-Click, you will notice that they switch places with each other, but the colors do not change. The reason for this is that the colors do not represent what mouse click you need to press, but rather the type of affliction you need to cure. In this menu, you are simply changing the click needed to cure it, not the color that is associated with the affliction. You can certainly use the colors as a way to remind you of what mouse button you need to press, as opposed to what type of affliction you are curing, you will just need to adjust the drop-down menus and the colors in the next tab accordingly.
This whole tab lets you choose which colors mean what for your affliction notifications on the MUFs.
The first section is all about choosing colors for afflictions on the MUFs; what color do you want to have represent your first affliction, your second? The previous (Mouse Bindings) tab is where you can choose which mouse clicks will go with the colors you have picked out here for your affliction types in this section, so do not be thinking that the color red necessarily means “Left-Click”. It is simply a representation of the type of affliction you need to cure.
The middle section is for choosing colors for player statuses; what color shows up in the center when they are within range of me, out of range, stealthed? The very last box on the bottom is in regards to the chronometers that pop up on your MUFs, if you have them enabled.
The two options in this tab directly affect how often, and how many people at a time, Decursive will scan for afflictions.
The first slider bar here, “Refresh Rate“, is how often Decursive scans the raid and refreshes itself to show afflicted targets on the MUFs. As you can see, the times for this are extremely quick as it is, but you have at least a millisecond’s worth of control as to just HOW quick it does this.
The second slider bar, “Refresh Speed“, controls how many players at a time are scanned each time Decursive refreshes itself. If you have a low amount of people being scanned each go round, you will want to increase the refresh rate so it gets the job done quicker, however, I would not recommend doing it this way. If it’s scanning practically the entire raid each time, you do not have to worry too much about it.
This was briefly touched on in the “Mouse Buttons” section of the MUF Settings, and we still need to figure out what afflictions fall in what order so we can better organize our mouse clicks and colors and all that jazz. This menu can be found at the very bottom, under Decursive, on the left hand side.
The first check box, “Don’t blacklist priority names“, is referring to a blacklist that Decursive has by default. Way back when, you used to be able to hit a button and Decursive would start curing people in order of the Priority List, and the blacklist ensured that it didn’t get stuck on someone that was out of range or what have you. It would spend a couple seconds on them, and then move on down the list and go back to them when they could. But, that’s all null and void now, so moving on!
What it means nowadays is that if a target is not in line of sight, or is out of range, they will be blacklisted and you will be unable to cure them for a short period of time. Having this box checked off will ensure that anyone on the Priority List will NOT be blacklisted at all. The time a player is on the blacklist after being placed on it can be adjusted in the main Decursive General Options menu, which we will go over later. The check box below this, “Scan and cure pets“, enables Decursive to also scan pets for afflictions.
The section underneath these two check boxes is the order in which you will need to cleanse the afflictions, and also dictates which key/mouse click command it takes to cure it. By changing the order here, it will not change the order and colors of your clicks that you had already set up, but rather it will change what those clicks mean. For example, if I left everything as it were in the picture above, my Left-Click would be for curing Magic, and my Right-Click would be for curing Diseases. If I swapped the priority of Magic and Disease, my Left-Click would then be for curing Disease and my Right-Click for curing Magic. So the Left-Click will still show up as red and the Right-Click will still show up as blue (the colors I had chosen in the “Colors” tab of the MUF Settings), but what they are cleansing has changed. This is because you have merely changed which affliction is in the first and second spots; red will still be first and blue will still be second, no matter what affliction you have in those priorities.
How does one change the priority, though? The easiest way is to uncheck all of the boxes and remark them in the priority order that you want them. As it is in the picture above, a Magic affliction is marked as the number 1 affliction so it will always show up on your MUF over a Disease or Magic Charm affliction, even if the Disease or Magic Charm was on the player before the Magic debuff was applied, simply because Magic has priority over the other two. The afflictions that your class cannot cleanse will be grayed out, so you do not need to wonder “Can my mage really cleanse poisons?” (although you REALLY should know that …). Decursive does the thinking for you.
However, on that note, the author of Decursive has incorporated a new menu and feature to play with that will allow you to check off one of these options that you don’t have the ability to necessarily cure. To see how this works, please read on!
Custom Spells is the latest and greatest from the author of Decursive. This allows you greater versatility and control over how you deal with certain afflictions, or even afflictions that your class normally would have no control over. In this menu you will notice three main sections. The first is where you can see what types of afflictions you can cure by default, as well as their assigned spell/ability for dealing with them; the seconds section is for adding in a custom spell; and the third is the sub-section for editing the custom spells you have added to Decursive.
One thing to note here is that if you were to add in a custom spell and mark it off for an affliction that is already listed as one of the defaults above, this new spell will replace your defaulted one for how you cure that affliction. For example, on my Shaman I could do one of two things to a Charmed target; I could Hex them, or in some cases I could Wind Shear them to interrupt a spell that they are casting (which would excellent for Cho’gall’s encounter). My default spell for a Charmed target is Hex. To change this to Wind Shear I can either type it into the text box labeled “Add a Custom Spell” above and hit the “Okay” button that appears after you start typing. Doing this will then add this ability to the sub-section below, on the left hand side, as shown in the screenshot below.
You will notice that my new addition has a small, red asterisk (*) next to its name, and yours may not. This is because I have enabled macro editing for this particular spell. You do this by checking off the “Allow Macro Editing (for advanced users only)” check box that is located right underneath the text box where you add in custom spells. You will need to have this box checked off before you add the spell to Decursive, and this box does not stay checked off. You will need to recheck it (if you wish to run a custom macro) for every spell that you add. Please note that if you also wish to edit, in any way, a spell that is already listed as one of the defaults for Decursive, you will need to re-add it in this same way.
Having that said, let’s take a look at the options available to us regarding these new additions. As shown in the screenshot above, any time you add a new spell, it will default to being enabled, as shown by the “Enable” check box being marked off. Next up are the Affliction types, shown below.
Nothing is marked off, so it is up to you to choose what type of affliction this spell will help to counteract. Previously, I mentioned that you now have the ability to act on afflictions via Decursive that your class normally would not be able to. Let me use a Mage as an example. A Mage, by default, only has the ability to use their “Remove Curse” ability on a target that is afflicted by a curse; however, with this new addition to Decursive, they now have the option to add in their “Polymorph” spell and set it to the affliction type of “Charm”. If they go back into their Curing Options menu and check off the box for “Charm”, they will now be able to see targets afflicted as such, click on their box with the appropriately assigned mouse click, and it will cast Polymorph on them. This is definitely pretty neat!
The “Spell Priority” slider bar is mainly used for when you have two or more spells checked off for the same affliction type, but the spell with the higher priority will always be preferred. In situations where you would need to cast a different spell than the one that is prioritized, I would go about changing them in one of two ways. The first would be to go in and reverse the priorities on this slider the bar. The other way I could do this is by simply disabling one of them via the “Enable” check box.
Below this is where you can edit or create your own macro for the particular spell, as shown below.
Here, you are limited to only two restrictions. What this means is that you can, in essence, have two different spells assigned.
Hrmm. That doesn’t really make much sense.
Let’s go back to the example of the Mage. A Mage could deal with a Charmed target in two ways; they could Polymorph it, or they could also try and Counterspell it. This can be frustrating because, by default, there is only one spell that can be used per affliction … it can not be both. However, by creating a custom macro, you are enabling yourself the use of two spells for one affliction. This would require you to add in certain parameters with modifier keys, etc., but this is not a macro guide — so if this is something that you wish to do, I highly suggest you read up on macro creation and run commands that go along with them to make this possible.
Once you have edited the macro to your liking, simply hit the red “Accept” button, which will only highlight and become active if there were any changes made. If you later decide that you no longer want this spell in your list of custom spells, you may click on the “Remove ‘Wind Shear’” button (where “Wind Shear” would be replaced with the name of your spell) and it will be deleted from Decursive.
Since we were somewhat on the topic of lists, let’s talk about them! First and foremost is the Priority List. This can be found by going back to that little blue box above your anchor MUF, and it will be your third option down telling you to Ctrl-Left-Click to bring it up. This list, in essence, determines where players will show up on your MUFs. You can be pretty general about the ordering in which the players appear on here, or more specific.
The list on the left is what first pops up, only yours will be blank — this is the Priority List. What you need to do is “populate” it with players. You will notice that there are four red buttons at the top, “+”, “p”, “C”, and “X”. When you mouse over these, they will tell you want they do, so there is no need to memorize it for fear of forgetting, but the first “+” button allows you to populate the list one player at a time. Simply target the person you wish to add and hit the “+” button. The second, “p”, key brings up the menu you see to the right of it. This allows you to quickly populate the list in a more generic way. I do mine by numeric Group order since I like to keep everything in alignment with my Grid unit frames.
As you can see, you can randomly add Groups in any order, and/or add in specific classes. However you add them in, that is the person/group/class that will show up first on your MUFs, followed by your subsequent choices, thus filling in your unit frames for Decursive. The nice thing about this is that you can have the players that you feel should be cleansed first at the very beginning of the MUFs, and fill in everyone else that does not take precedence after these first few. Thus it is called a “priority list”, but does not need to be used in this way.
The “C” button will clear the entire Priority List you have created, forcing you to start from scratch, and the “X” button simply hides the Priority List so you don’t have to keep looking at it (once it’s set up, it doesn’t need to be visible).
Going back to clearing the Priority List, there is one other option other than clearing the whole thing. Made a mistake when adding someone? You can click on that player, and a new tooltip will appear with five options (mouse click commands, and all) on what you can do. Ctrl-Click will remove the player from the Priority List. Left-Click will place the selected player one spot above where they currently are, and Right-Click will place them one spot lower. Shift-Left-Click will immediately move the player to the very top of the list, and Shift-Right-Click will immediately place them at the bottom.
(As a pure “history” lesson, when Decursive was a “one button cures all” add-on, the Priority List told it who to cure first, and in what order!)
I will not show a screen shot for this menu, because it looks exactly the same as the Priority List, minus the title. The Skip List is used for players that you want Decursive to skip over when scanning for afflictions. You go about populating it just the same as you would the Priority List, but chances are you don’t want to skip an entire group for most encounters. Maybe a certain class or specific player, depending on the situation.
The Live List is not something that I use because, quite frankly, it annoys the heck out of me. What this particular list does is allows you to cure people of their afflictions without their needing to be in your group/raid, as well as puts up a warning on your screen showing who is afflicted and with what (as shown in the picture below).
The menu options that are above the affliction warning is the basic Decursive menu that allows you to access the Priority List (the “P” button), the Skip List (the “S” button), and lastly hide the menu (the “X” button). This main Decursive menu is the anchor for the Live List, and instructions on how to move this are found by hovering over the little blue box attached to your MUF anchor. The settings for the Live List can be adjusted in the “Live List” menu under Decursive in your Add-Ons panel, as shown below.
The first check box, “Units in range only“, will only show players on the Live List if they are within range of you, this way you are not worrying about people you can not even get to and wondering why they are not being cured.
The slider bar to the right, labeled “The amount of afflicted to…“, lets you choose how many afflicted targets will show up on the Live List. I will tell you now that players that are not in your group will not automatically be added to your Live List and stay there — they will only show up unless you are consistently mousing over their toon.
The option on this line is a slider bar for a refresh rate, “Seconds between live scans” – how long between scans and when Decursive reports the afflicted targets to your list.
The last active check box in this menu, on the next line down, “Reverse Live List display“, will have your Live List grow from the bottom, upwards as opposed to growing from the top, downwards. I do not have this box checked off, but if you did, you would see that the next two slider bars become active. These control the appearance of the Live List.
The first, “Scale of the Live List“, let’s you decide how large or small you wish it to appear on your screen. The second of two, “Live-List Transparency“, let’s you control how transparent/opaque the Live List is.
You may set a macro for Decursive in order to cure people not in your group, but keep in mind that setting up a macro for this can interfere with any other key bind commands (whether it be macro or add-on based, such as Clique) you may have set up. To configure this, simply select the “Macro Options” under the Decursive menu.
The large red button is what you use to actually bind a key for macro use with Decursive. The check box immediately to the right, “Warn if no key” – if checked off – will warn you a LOT that there is no key bound to a macro for Decursive. Since I do not use the Live List, nor do I want to use a mouse-over macro for cleansing, I chose to leave this box unchecked so it doesn’t keep yelling at me to set one.
The check box all the way to the right, “Allow macro edition“, prevents Decursive from updating its macro, allowing you to edit it to your liking. Since I do not use macros for Decursive (I know, I know … strange, considering my absolute adoration of all things macro), I have not played around with the macro editing, and I leave this to your own finagling. The last check box on the bottom, “Disable macro creation“, completely disables macro creation for Decursive.
Now that we have most of this stuff figured out, there are options within this add-on for certain afflictions to be completely ignored on some classes. Mana debuffs really need not be cured when it’s on a Rogue, a Warrior, or some other non-mana using class. It’s a waste of time and mana to even bother when it’s really not hurting them. To alter these settings, or add any afflictions to the scanning list, go to the “Affliction Filtering” section of the Decursive menu.
The first thing that you can do in this menu is a text box for “Add a Custom Affliction“. You will notice a drop-down menu on the far right hand side, right above where all of the player classes are listed. This is a list of afflictions that Decursive is already aware of and the player classes have been adjusted for, but if you think of something that is not on this list that you would like to have some specific parameters for, go ahead and add it in via the text box on the left! Once you have done so, it will then appear in the drop-down menu for you to edit.
Likewise, if you were recently afflicted with a debuff that is not in this list, you may use the drop-down menu to the right of the text box, called “Add Recent Affliction“, and choose from the most recent afflictions that were on you. After you are satisfied with your compiled list of afflictions, you may use the drop-down menu on the far right to select each one and edit the classes that are omitted from being scanned.
This section is devoted to the messages that Decursive sends you, whether it’s that you successfully cleansed something, or a cleanse failed for whatever reason. These can show up in one of two places (or both) — the default chat window and/or a Decursive specific window. To get to these options, go to the “Messages” menu.
The first check box, “Print messages in default chat“, is what you will mark off if you want the error/success messages to post in your normal UI chat frame, and the second check box, “Print messages in the window“, is for if you want them to post in the Decursive frame. The Decursive frame is invisible to the eye, but will show the messages on your screen — no hindrances of bulky borders and opaque backgrounds is nice.
The third option, “Print error messages“, should be checked off if you want Decursive to notify you of any errors. If you do not want to see when you have unsuccessfully cleansed someone, leave this unmarked. The fourth option, “Decursive Text Anchor“, will show you the anchor frame for the Decursive messages box where these notifications will appear. Check this box off to move it around the screen, and uncheck it when you are done to make it go away again.
Well, all that and we have one menu left to cover: the Decursive General Options. This is found simply by clicking on the word itself, “Decursive”, in your Add-Ons menu on the left hand side. The menu that appears will be this:
The first check box in the top left, “Show the Micro Units…“, is something you will want checked off when you wish to use Decursive by clicking on the unit frames. It’s pretty self-explanatory in the fact that it will either show or not show the boxes, and the drop-down menu to the right of this is the “Auto-Hide” option, which allows for the MUFs to either always be visible or remain unseen on your screen in certain circumstances. Should you choose the “Solo” option, the MUFs will not appear unless you are in some kind of group with other players. Should you choose the “Solo/Party” option, it will not show the MUFs unless you are specifically in a raid group. The last check box on this line, “Hide the live-list“, is whether or not you even want to see the Live List. I do not, so I check off this box and all of the options in the “Live List” page disappear.
The first check box on the next line dow, “Play a sound when the …“, enables a sound to be played whenever a target on the Live List becomes afflicted with a debuff that you can dispel. Some people find this to be a little more helpful than simply a red/blue/whatever-color-you-have-picked-out center on the MUFs. The second check box, “Show tolltips on affli…“, allows you to see the tooltips on the MUFs, which was discussed earlier under the MUF Settings section.
The third check box, “Minimap icon“, is self-explanatory, as it simply means that you either have the Decursive icon showing on your mini map or not. Mini map icons for add-ons allow quick and easy access to the add-on settings straight from your UI as opposed to having to go into the game menu to do so.
The slider bar beneath these three options, labeled “Seconds on the Live List“, is where you set the timer for the blacklist on players, as was discussed earlier. If you do not want people to be on the blacklist for very long, decrease the value; if you want to forget about the people on the blacklist for a little bit and move on to people who are for sure in range or line of sight of you, leave it at a higher number, although I would not recommend doing this for high mobility fights where players can easily come in range of you in a short amount of time.
The next check box below this, “Create a virtual test…“, will create a virtual test of an affliction on your MUF and will show you what your first curable affliction will look like when active. This is a good way to see if any settings need to be changed for this; do you not like the color, is it not noticeable enough? You can go back into the MUF Settings and adjust these settings accordingly — the test affliction will not go away until this check box is unmarked again, making it easy to correct your settings since you are able to view it while doing so.
The next check box, “Disable welcome message“, disables the welcome message you receive in your chat frames when you log on. I know I don’t need to see it every time I log in, so I nixed it. The third check box, “Enable Debugging“, enables debugging within the add-on. This is primarily used by the add-on programmers/encoders and should not be something that you need to concern yourself with. Everything seems to work just fine for me, so I leave it at that. ;)
The last section here are the profiles. Much like most add-ons, you are able to create profiles for your characters so that the settings are specific to each one.
If you are not liking the settings you have created for your character and want to start over from scratch, the big, red “Reset Profile” button will do just that. Nothing like a clean slate to work from! Underneath this is where you can choose to either create a new profile for your character by typing in a profile name, or choosing from an existing one that has already been created and saved from the “Existing Profiles” drop down menu.
Underneath this is another drop-down menu, “Copy From“, that allows you to copy all of the settings from an existing profile, but also lets you make changes to it and save it under a different profile. If I were to have a really good set up for my MUFs on another toon, but some small things needed to be tweaked, I would use this option. Saves you time on the work load, especially if most of the settings will be exactly the same. The last drop-down menu, “Delete a Profile“, simply lets you delete a profile from the database.
On that note, that pretty much sums up everything you can do with Decursive and how to go about maximizing the benefits you receive from this particular add-on. I’m a huge fan of being able to customize an add-on to my liking, and I hope that I was able to help you on your way to doing the same! If you have any questions or comments, please do not hesitate and I will do my best to answer them. Thanks, and happy Decursing!Special thanks to Oestrus and Kurn for proof reading this post and making sure it was in tip top condition before being presented!